1. Preface
2. Regarding Saving
3. How to run the game
4. Controls / Game Content
5. Script Customization
6. SE / Voice Materials
7. Bugs & System Information
8. Terms of Use





* Preface *

First and foremost, we would like to sincerely thank you
for purchasing "Trigger Happy 2 -DarkStriker-"

The copyright of materials used in this game belongs to their various creators.
Of those, the intellectual property rights of materials that we created belong to Royal.



* Regarding Saving *

This game utilizes auto-saving.
When you wish to exit the game, please do so from the "END" option on the top menu.
Terminating the game by other means may result in unexpected errors and save file corruption.

Using save data from the trial version in the retail version may cause problems and is thus not recommended.



* How to run the game *

Please start the game by running "TriggerHappy2 -DarkStriker-.exe".



* Controls / Game Content *

You can change the button controls via Config.
If you want to use a GamePad then select, "Use GamePad 1" via Config.
If your GamePad does not respond, then try changing the "GamePad Number".


----------<General>----------

A button (Z)	: Confirm
B button (X)	: Cancel
C button (C)	: Explanation etc
D button (V)	: N/A
Arrow Keys	: Movement
Esc		: Return to Main Menu

F5 key		: Change Window Size (4 patterns)

1 - 1280x960
2 - 640x480
3 - 1280x960 (environment dependent)
4 - 640x480 (environment dependent)

Environment dependent size changes (especially #4) can cause display issues.
By ending the game, the game window size will be reset to the default size.



----------<DarkStriker>----------

[Mode Contents]

The Main Story of this work.
You can use weapons and outfits purchased from the Shop.



[Controls]

A button (Z)	: Attack / Proceed Conversation
B button (X)	: Jump (Hold down possible)
C button (C)	: Reload
D button (V)	: Trigger Happy Time
Arrow Keys	: Movement (Crouch)
Esc		: Return to Main Menu

UP + DOWN + B button (keyboard)		: Forced Incapacitation
DOWN + B button + C button (gamepad)	: Forced Incapacitation

UP + C button	: Zoom

L key		: Change the Zoom Size



[System Introduction]

- Trigger Happy Time
Pressing the D button when there is a THT gauge present will activate this.
During THT, a special effect for your weapon will be active until the THT gauge runs out.

- Zoom
Will zoom in on Riel.
Depending on your system specifications, zooming may cause the game to run slower.
If that is the case, the sluggishness may be alleviated by changing the zoom size.
You can change the zoom size by pressing the L key.

Size changing utilizes the "Zoom_size.png" file in the main folder.
If you wish to change the size even further, you can edit this file yourself.
The area painted in white, is the zoom area.

- Incapacitation and Rape
If she receives too much damage from the enemy, Riel will be incapacitated.
By mashing any key / button of your choice you can recover from this state.
During incapacitation, the difficulty to recover is determined by Riel's remaining HP.

If an enemy makes contact with Riel while she is incapacitated, she will be raped.
During rape, her sexual mood gauge will increase. At max, a final spurt will begin, followed by a climax.
The method of recovery is the same as incapacitation (button mashing) however,
the difficulty to recover is determined by Riel's Lewdness Level.

- Lewdness Level
Riel's lewdness will increase by being raped or by obtaining certain items.
Depending on her level of lewdness, it will not only effect the difficulty of 
escaping but also her reactions. There are 3 levels of reaction in total.



----------<the lost village of origin>----------

[Mode Contents]

A sub story with a different kind of play style than the main.
The weapons and outfits from the shop cannot be used.



[Controls]

A button (Z)	: Attack / Proceed Conversation
B button (X)	: Jump (Hold down possible) / Obscure Window (during an event)
C button (C)	: Reload (Pressing once more will cancel reloading)
D button (V)	: Quick Reload
Arrow Keys	: Movement (Crouch)
Esc		: Return to Main Menu

UP + A button	: Skip (During an event)
UP + C button	: Zoom

L key		: Change Zoom Size



[System Introduction]

- Rape Events
This is the main theme of this mode.
Rape scenes will occur when defeated or depending on your actions.

- Memoranda Events
The memoranda left behind by a certain person are scattered throughout the mansion.
You need not gather the records if you do not wish to but
by reading their contents, you will gain a deeper understanding of the story.

- Saving & Loading
By coming into contact with a Save Point, you can save your progress.

- Remaining Bullets
In this mode, your bullets are NOT unlimited.
You can replenish your bullets by events and picking up ammunition cases.

- Quick Reload
During reload, Riel becomes vulnerable to enemy attack.
While it is possible to cancel reloading, you may want to use Quick Reload during an emergency.
By using Quick Reload your weapon will instantly be reloaded.

The conditions for using Quick Reload are; an empty revolver chamber, sufficient number of remaining bullets and at least 1 special gauge.
The special gauge can be replenished by picking up items.



----------<GuardianDevil>----------

[Mode Contents]

Control and fight with Arsha, on a non-scrolling screen,
to survive wave after wave of an enemy onslaught!



[Controls]

A button (Z)	: Attack
B button (X)	: Jump (consecutive use possible)
		  Toggle Explanation (during erotic animation)
C button (C)	: Attack
D button (V)	: 
Arrow Keys	: Movement / Command Input
Esc		: Return to Main Menu


1 key	: Display Voiced Text (during erotic animation)
2 key	: Display SFX Text (during erotic animation)
3 key	: Replay Climax (during erotic animation)




[System Introduction]

- Skill Set
Category for equipping skills you have obtained.
Skill sets 1 to 4 exist and you can set skills corresponding to each slot.

- Skill Lottery
You can use tickets obtained via playing to randomly obtain new skills.

- Ticket Procurement
The tickets used in the skill lottery are obtained in the following ways.

1) Randomly at the end of each WAVE.
2) Definitely at the end of certain WAVEs.
3) On the results screen after Game Over.



------------------------------------
There are also many other game modes to play.
For further details, please refer to the in game explanations.
------------------------------------



* Script Customization *

By overwriting the "data.ini" file, it is possible to 
change the words spoken during violation scenes.

Please refer to the game manual for specific enemy names. Note: The Japanese names must be input for this feature to work.

[Formatting]

[system]
time=
v_time=


<<Editing Locations>>

time: This is the time until the next text will be displayed."
Set it low and the text will proceed quickly. Set it high and it will do so slowly.

v_time: This is the time until the next voice will be played."
Set it low and the next voice will be played quickly. Set it high and it will do so slowly.

-------------------- (Editing Example) --------------------
[system]
time=160
v_time=80
-----------------------------------------------------------



[NAME]
normal_1="LINES"
excited_1="LINES"
bitch_1="LINES"

s_normal_1="LINES"
s_excited_1="LINES"
s_bitch_1="LINES"

e_s_normal_1="LINES"
e_s_excited_1="LINES"
e_s_bitch_1="LINES"


<<Explanation>>

	normal: when being raped with a low orgasm count
	excited: when being raped with a high orgasm count
	bitch: when being raped with the MAX orgasm count
	s_normal: when undergoing a final spurt with a low orgasm count
	s_excited: when undergoing a final spurt with a high orgasm count
	s_bitch: when undergoing a final spurt with the MAX orgasm count
	e_s_normal: when experiencing an orgasm with a low orgasm count
	e_s_excited: when experiencing an orgasm with a high orgasm count
	e_s_bitch:  when experiencing an orgasm with the MAX orgasm count


	<<Editing Locations>>

	NAME:	By inputting the name of the enemy, 
		you can create scenario text that will only be displayed when being raped by that specific enemy.
		If you input "general", all enemies which do not have specified text as above
		will use the scenario text that is written for the "general" violation scene.

	LINES:	Displays the scenario text for various different states.

		Example 1)
		[AOo]
		normal_1="You are being raped by an Agba."

		In the case above, when being raped with a low orgasm count, by an Agba,
		the scenario text "You are being raped by an Agba." will be displayed.

		Example 2)
		[general]
		normal_1="You are being raped by somebody."

		When combining this with the above example 1), 
		when being raped with a low orgasm count, by any other enemy than an Agba,
		the scenario text "You are being raped by somebody." will be displayed.

	Note that it is possible to add additional scenario text as you please.


[NAME]
normal_1="LINES"
excited_1="LINES"
bitch_1="LINES"

s_normal_1="LINES"
s_excited_1="LINES"
s_bitch_1="LINES"

e_s_normal_1="LINES"
e_s_excited_1="LINES"
e_s_bitch_1="LINES"

	In the above case, 3 states of orgasm count x when being raped, during a final spurt and upon orgasm, 
	will each have one associated scenario text. If you wish to add more, then follow the example below: 


Example)
normal_1="LINES"
normal_2="LINES"
excited_1="LINES"
excited_2="LINES"
bitch_1="LINES"
bitch_2="LINES"

s_normal_1="LINES"
s_normal_2="LINES"
s_excited_1="LINES"
s_excited_2="LINES"
s_bitch_1="LINES"
s_bitch_2="LINES"

e_s_normal_1="LINES"
e_s_normal_2="LINES"
e_s_excited_1="LINES"
e_s_excited_2="LINES"
e_s_bitch_1="LINES"
e_s_bitch_2="LINES"

	*** Caution ***
	When you add new scenario text, please make sure that all states have the same number of LINES.
	When the number of LINES is not equal for all states, it may fail to work and cause unexpected errors.

	Correct Example 1)
	normal_1="LINES"
	normal_2="LINES"
	excited_1="LINES"
	excited_2="LINES"
	bitch_1="LINES"
	bitch_2="LINES"

	s_normal_1="LINES"
	s_normal_2="LINES"
	s_excited_1="LINES"
	s_excited_2="LINES"
	s_bitch_1="LINES"
	s_bitch_2="LINES"

	e_s_normal_1="LINES"
	e_s_normal_2="LINES"
	e_s_excited_1="LINES"
	e_s_excited_2="LINES"
	e_s_bitch_1="LINES"
	e_s_bitch_2="LINES"

	Incorrect Example 1)
	normal_1="LINES"
	excited_1="LINES"
	excited_2="LINES"
	bitch_1="LINES"
	bitch_2="LINES"

	s_normal_1="LINES"
	s_normal_2="LINES"
	s_excited_1="LINES"
	s_excited_2="LINES"
	s_bitch_1="LINES"
	s_bitch_2="LINES"

	e_s_normal_1="LINES"
	e_s_normal_2="LINES"
	e_s_excited_1="LINES"
	e_s_excited_2="LINES"
	e_s_bitch_1="LINES"
	e_s_bitch_2="LINES"
		* Insufficient [normal]

	Incorrect Example 2)
	normal_1="LINES"
	normal_2="LINES"
	excited_1="LINES"
	excited_2="LINES"
	bitch_1="LINES"
	bitch_2="LINES"

	s_normal_1="LINES"
	s_excited_1="LINES"
	s_excited_2="LINES"
	s_bitch_1="LINES"
	s_bitch_2="LINES"

	e_s_normal_1="LINES"
	e_s_normal_2="LINES"
	e_s_excited_1="LINES"
	e_s_excited_2="LINES"
	e_s_bitch_1="LINES"
		* Insufficient [s_normal] & [e_s_bitch]



* SE / Voice Materials *

THE MATCHMAKERS 2nd
WEB WAVE LIB

CV: Tsubame Aonami / [Amebo] Candy Voice Materials "LOLIPOP"



* Bugs & System Information *

- On the seaside extra stage there is a coin that cannot be obtained. Currently there is no
 means to fix this so consider it as part of the game's design. Please accept our apologies.



* Terms of Use *

As this work has been created for playing by adults only, 
we request that those aged under 18 refrain from playing.

Also, the unauthorized use, distribution, etc of the images
music and other such contents in this game, is strictly prohibited.

Please be aware that, the works created by our circle 
are not guaranteed to run on all PC environments. 

We are not liable for nor will we take any responsibility for damages, 
losses, etc that occur as the result of possessing / playing this game.

In the case that an error, bug, etc occurs, 
it would be appreciated if you could inform us by email.


Thank you for reading this far.
We hope that you enjoy the game!

(C)Royal 2017


<Website>
http://playpray.com/royal/index

<Email>
royal.playpray@gmail.com
